New updates and a possible demo release!


Hey everyone! :3
Lately, I’ve been working really hard to continue developing this game and to make it at least a little good enough to get one player... eheh ‘^^
So in this devlog, I’d love to share with you all the progress I’ve made from graphics and UI to the map, systems, and more!

Note: Some things are still not finished, so please be patient!

🛠 TECH CHANGES

  • Enlarged area for the Wendigo

  • Lockers work better now

  • Fixed mouse not being captured + improved free mouse mode camera

  • Stereo sound issues fixed

  • Improved pathfinding

  • Fixed collision bugs (like getting stuck on walls or seeing through them)

  • Closed map holes

  • Menu buttons now have a larger clickable area

  • Fixed flickering/glitched lights

  • Wendigo no longer finds you from another floor

  • Long loading screens now include tips

  • Improved locker textures (especially lighting)

  • Lots of other small fixes!

🎨 GRAPHICAL CHANGES

  • Pixel effect is now more subtle

  • Vignette is now properly visible

  • Lighting improved, overall game is a bit darker (spookier!)

  • Added volumetric fog

  • Completely redesigned main menu

  • “What’s New” section redone

  • Instruction hints now appear near interactable objects

  • Other minor lighting fixes

✨ NEW FEATURES

  • Added new tasks, like the generator one!

  • Expanded the map

  • A task tablet will be added soon!

  • More props around the environment

  • More langauges :D (English and Italian, my native '^^)
  • (Yes, more tasks are on the way too!)

This is a relatively small update, but I’m slowly building things up piece by piece. So stay tuned for more! :3
Thanks so much for the support even if we’re a small community, I truly appreciate every one of you.
You all mean a lot to me 💙



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