No Eyes Left [The Miner] Changes forever! :D (Even the name)









Hello everyone! :3
Today’s post is a bit of a hybrid between a general update and a technical devlog — because the game is changing completely. Let’s dive into the details! 💻✨
✅ What’s New (Already Implemented)
This update introduces a full rework of core systems and gameplay flow:
-
🎮 First-Person Perspective:
I’ve fully transitioned the game into a first-person view, aiming for better immersion and a stronger horror atmosphere. -
📋 Task-Based Survival System:
Instead of wandering aimlessly, you’ll now have tasks to complete while trying to survive. -
🧱 Hiding System (Lockers):
Lockers are now interactive objects: when the entity approaches, you must hide.
⚡ One hit = instant death, so stay alert! -
🗺️ New Locations and Editor Progress:
I’ve started creating and implementing new areas designed around the new gameplay — expect tight corridors, dead ends, and 0 chekepoints.
🔧 What’s Being Developed (Next Phase)
Currently working on polishing and expanding the systems:
-
🛠️ Animation Improvements:
New animations for hiding, task interactions, and movement transitions. -
🎛️ Advanced Audio Design:
Implementing positional audio so you can hear the enemy approaching — not just see it. -
🔧 Interaction System Refinements:
Improving the way you interact with objects under time pressure. -
📈 Dynamic Difficulty:
Adjusting monster behavior and aggression based on how many tasks you’ve completed.
🌟 Planned Future Updates
Several major systems are planned for upcoming versions:
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💾 Basic Inventory System:
Letting you collect and use survival items during missions. -
🤖 Enhanced AI Behaviors:
Smarter enemies that react to sounds, movement, and hiding spots. -
🎲 Procedural Content:
Early experiments with randomized task locations and dynamic spawn points to boost replay value. -
📖 Narrative Layer:
Adding a storyline revealed through exploration and task completion.
🧪 Alpha Testers Wanted!
I’m currently looking for early testers to help shape the new gameplay direction! 🚀
If you want to experience the new systems firsthand and give feedback, stay tuned for the Alpha Tester Sign-Up Post coming very soon! :3
Your input could be critical for the next big steps! 💬
NOTE: I’ve shared editor screenshots and in-game screenshots showing off the work-in-progress environments and level structure.
Get No Eyes Left
No Eyes Left
Escape from the shadows while you are trying to connect your radio with the rescue team. Would you escape?
Status | On hold |
Author | ThatDeveloper |
Tags | 3D, Atmospheric, First-Person, Five Nights at Freddy's, Horror, Indie, lone-survivor, PSX (PlayStation), Retro, Singleplayer |
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