No Eyes Left [The Miner] Changes forever! :D (Even the name)









Hello everyone! :3
Today’s post is a bit of a hybrid between a general update and a technical devlog — because the game is changing completely. Let’s dive into the details! 💻✨
✅ What’s New (Already Implemented)
This update introduces a full rework of core systems and gameplay flow:
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🎮 First-Person Perspective:
I’ve fully transitioned the game into a first-person view, aiming for better immersion and a stronger horror atmosphere. -
📋 Task-Based Survival System:
Instead of wandering aimlessly, you’ll now have tasks to complete while trying to survive. -
🧱 Hiding System (Lockers):
Lockers are now interactive objects: when the entity approaches, you must hide.
⚡ One hit = instant death, so stay alert! -
🗺️ New Locations and Editor Progress:
I’ve started creating and implementing new areas designed around the new gameplay — expect tight corridors, dead ends, and chokepoints.
🔧 What’s Being Developed (Next Phase)
Currently working on polishing and expanding the systems:
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🛠️ Animation Improvements:
New animations for hiding, task interactions, and movement transitions. -
🎛️ Advanced Audio Design:
Implementing positional audio so you can hear the enemy approaching — not just see it. -
🔧 Interaction System Refinements:
Improving the way you interact with objects under time pressure. -
📈 Dynamic Difficulty:
Adjusting monster behavior and aggression based on how many tasks you’ve completed.
🌟 Planned Future Updates
Several major systems are planned for upcoming versions:
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💾 Basic Inventory System:
Letting you collect and use survival items during missions. -
🤖 Enhanced AI Behaviors:
Smarter enemies that react to sounds, movement, and hiding spots. -
🎲 Procedural Content:
Early experiments with randomized task locations and dynamic spawn points to boost replay value. -
📖 Narrative Layer:
Adding a storyline revealed through exploration and task completion.
🧪 Alpha Testers Wanted!
I’m currently looking for early testers to help shape the new gameplay direction! 🚀
If you want to experience the new systems firsthand and give feedback, stay tuned for the Alpha Tester Sign-Up Post coming very soon! :3
Your input could be critical for the next big steps! 💬
NOTE: I’ve shared editor screenshots and in-game screenshots showing off the work-in-progress environments and level structure.
No Eyes Left
Escape from a strange creature while are you trying to connect your radio with t he rescue team. Would you escape?
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